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LS: In fact, the cartoon mode is from a remake launched in Japan in 2013 called Flyff Masquerade. MMORPG: The more animated approach too, why introduce that? It almost feels like it’s leaning more into the anime aesthetic. For example, it is really hard to synchronize character movement in the browser while preventing teleport hacks.
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Since it is not possible to use the standard anti-hack software to protect the game, we had to focus on server security. A major problem was the loading speed, but there is also the concern of hacking.
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It took a long time to build a game engine that works well on mobile. LS: Embedding such a game into a browser is a huge challenge. MMORPG: What were some of the technical barriers or challenges you had to overcome? We can use advanced shaders and textures, which was impossible with the native client when the game was first introduced in 2005.Ĭurrently, we believe Flyff Universe to be the most advanced browser-based MMORPG available on the market. Flyff Universe is taking advantage of the recent HTML5 web technologies to reach performances close to a native application. LS: All the graphical improvements are performed in the browser thanks to a homemade highly optimized game engine. Is that all performed server side or in browser? What are we looking at and how did you achieve it? The graphical improvements are impressive.
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They will also be able to play the full game, anywhere, anytime: at home, while commuting, even at work maybe :) Players will enjoy trading, chatting, and fighting bosses together like back in the day. But the most important is Flyff Universe's huge community. Many issues from the original game have already been fixed. LS: Old school players can expect a variety of Quality of Life improvements and regular updates to improve the game, based on the community feedback. MMORPG: For old-school players looking to return to Flyff, what sort of improvements can they expect? Of course, Flyff Universe also offers new features for users: an improved user interface, many graphical improvements, customizable controls, and much more! We're not afraid to make changes to the core gameplay to fix some issues. LS: The main goal was to bring a true MMORPG game like Flyff to new platforms such as mobile devices, but there is also a strong desire to push new content to the Flyff franchise. MMORPG : What was the aim with creating Flyff Universe ? It’s more than just a simple port project? In the MMORPG genre, there are not many competitors to Flyff actually. I would say that the community is Flyff's main strength, alongside its unique flying system, colorful graphics and easy to pick up gameplay for an MMORPG. Flyff has a huge community, with high expectations. LS: Of course, it can be very intimidating to revamp a game that's almost 20 years old. Runescape and Maplestory come to mind almost instantly. MMORPG: Is it daunting carrying that history and moving it forward? Very few games have managed to keep going for so long.
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It was one of our first MMORPG experiences and we grew up with the game! We have seen many updates to the game and its evolution over time, and like any gamer, we had some ideas on how to improve the game.
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Loic Saos, CEO at Sniegu Technologies : We started playing Flyff on the French server with many friends when we were 11 years old. MMORPG : Flyff has a huge legacy behind it.
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So, before we step back into Darkon and take on 17 years of content, we sat down with the Loic Saos, CEO at Sniegu Technologies and the lead developer of Flyff Universe, for a chat. Since its launch in Southeast Asia, this old adventure turned new has reached well over 250,000 players, and now it’s gone global. It retains the world of Madrigal upgrading the graphics, tweaking the gameplay, and cramming this fully 3D MMO onto web browsers across PC, mobile, and likely more. Flyff Universe brings back the original version of this adventure, describing itself as an old-school remake built on modern technology. The return is largely thanks to the dedication of the developers at Sneiegu, who first started modding the 2005 original, and then got to add their own spin on this official release. Under the stewardship of publisher Gala Lab and a small team of dedicated developers at Sniegu Technologies, this is far more than a simple port. Now, this free-to-play forebearer to big-budget anime experiences is back.